roughsue
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Nome | roughsue |
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- 2025-05-19 09:12:35
- Re: Client server WAN
- Forum >> Programmazione Python >> Web e Reti
- KathleenIRosario KathleenIRosario said @ 2025-03-19 15:43:55:Creating multiplayer games with client-server architecture using Python, with a particular focus on enabling communication over Wide Area Networks (WANs).That’s an awesome project idea! I’ve dabbled a bit with Python-based multiplayer games and setting up client-server architecture over WAN definitely adds some complexity — especially when dealing with NAT traversal and latency issues. Are you using something like socket or going with higher-level frameworks like Twisted, asyncio, or maybe even websockets?Would love to hear more about how you're planning to handle things like player state sync, message serialization (e.g., JSON vs Protobuf), and security. Are you also thinking about using a relay or matchmaking server for peer discovery?